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1st VR Environment Prototype using UE4
- Amran Mohamed
- Apr 14, 2016
- 1 min read
Developed a simple environment using Unreal Engine 4 to test frame rates and the navigation within the 'virtual world'.

Used 3D models created edited in Autodesk Mudbox.

Findings:
Environment looks sparse but populating it will reduce frame rates.
Need to improve the visual look of the shadows casted. (check shadows settings in UE4).
Need to increase frame rates by:
- reducing the size of 'virtual world'
- polygon count of 3D models
- using 'foliage' sparingly (also adjust its shadow settings)