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1st VR Environment Prototype using UE4

  • Amran Mohamed
  • Apr 14, 2016
  • 1 min read

Developed a simple environment using Unreal Engine 4 to test frame rates and the navigation within the 'virtual world'.

Used 3D models created edited in Autodesk Mudbox.

Findings:

Environment looks sparse but populating it will reduce frame rates.

Need to improve the visual look of the shadows casted. (check shadows settings in UE4).

Need to increase frame rates by:

- reducing the size of 'virtual world'

- polygon count of 3D models

- using 'foliage' sparingly (also adjust its shadow settings)

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AMRAN MOHAMED

This is a not-for-profit site, dedicated towards the process and progress of my PhD Research Project in Virtual reality and Education. I am a Lecturer at Charles Darwin University (CDU) and was awarded the Australian Postgraduate Scholarship to pursue PhD study at CDU. This project is also supervised by a professor in Nanyang Technological University, Singapore.

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© 2016 by Amran Mohamed

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